1. How to Get to Antechamber in Metroid Prime Remastered - Prima Games
15 mrt 2023 · You need to make your way through the Chozo Ruins and get to the Main Plaza room, hop up onto one of the raised platforms and through a door into the Ruined ...
Samus really likes half pipes huh
2. Antechamber - Wikitroid - Fandom
The Antechamber is a room in the Chozo Ruins in Metroid Prime. It is a small room that contains the Ice Beam. Samus goes there possibly after receiving a hint ...
The Antechamber is a room in the Chozo Ruins in Metroid Prime. It is a small room that contains the Ice Beam. Samus goes there possibly after receiving a hint system message from her Gunship about this room having an abnormally low temperature. Depending on Sequence Breaking, Samus may get this item before many others. Reflecting Pool (via White Door) Ice Beam "Ice Beam"
3. Antechamber - Metroid Prime Speedrunning Wiki
15 feb 2024 · Antechamber is a room located in the Chozo Ruins region of Metroid Prime. It is the room where Ice Beam is located.
Antechamber is a room located in the Chozo Ruins region of Metroid Prime. It is the room where Ice Beam is located. In a randomizer context, entering this room may softlock the game if you don't already have Ice Beam.
4. Antechamber - Metroid Wiki
4 apr 2013 · The Antechamber is a room in the Chozo Ruins. The room is accessed from the Reflecting Pool. The Ice Beam is in the center of the room, ...
The Antechamber is a room in the Chozo Ruins. The room is accessed from the Reflecting Pool. The Ice Beam is in the center of the room, and is needed to open the...
5. Chozo Ruins: Hall of Elders - Metroid Prime Guide - IGN
After, head to the door across from the Antechamber, which leads to a Save Station. From Save Station 3 you can roll into Morph Ball form and access Tallon ...
Right now you should be heading for the Main Plaza in Chozo Ruins. Remember that half-pipe structure in there? Time to put it to use. Roll into Morph Ball so
6. Metroid Prime Remastered: Where to Go After Ice Beam - Game Rant
16 feb 2023 · After collecting the Ice Beam and stopping by the Save Station that is across from the Antechamber, players should return to the Hall of Elders.
This Metroid Prime Remastered walkthrough details a route that players can take from the Ice Beam to the game's next power-up, the Gravity Suit.
7. Reflecting Pool - Wikitroid - Fandom
The Reflecting Pool is a room toward the rear of the Chozo Ruins. It appears in Metroid Prime, and the Ice Beam is located nearby.
See AlsoAbsolute Dental Fort ApacheThe Reflecting Pool is a room toward the rear of the Chozo Ruins. It appears in Metroid Prime, and the Ice Beam is located nearby. It is a large room with a submerged half-pipe in the middle. All doors but one are on an upper level with Stone Toads around the ledges' edges. To reach these, Samus must use a Bomb to destroy a vent made of Talloric Alloy under the water to drain it, then traverse the new half-pipe with the Boost Ball to reach the top floor. Reflecting Pool Access (via Blue Door) Sa
8. Metroid Prime/Ice Beam - StrategyWiki
25 jun 2024 · Follow the passage toward a large hall. If you're running low on missiles the go through the tunnel on the left to find a Missile Station; just ...
Table of Contents
9. Metroid Prime Remastered: Where to Go After Spider Ball (Thardus)
15 feb 2023 · This door can be reached by using the Spider Ball Tracks that line the walls of this arena, and it leads to the South Quarantine Tunnel. The ...
Players that have defeated Thardus and earned the Spider Ball in Metroid Prime Remastered can learn where to go next in this walkthrough.
10. How to get the Ice Beam in Metroid Prime Remastered
12 feb 2023 · The first step is to head to the Energy Core in the Chozo Ruins to physically reach the Antechamber in Metroid Prime Remastered.
Who thought a Metroid game wouldn't have backtracking?
11. Metroid Prime/Randomizer Dead Ends
24 feb 2021 · After collecting the item in this room, there's no way to get back to entrance without the Boost Ball or the Space Jump. ... Antechamber (Chozo ...
Here is a list of rooms where you can get stuck if you don't have the item requirements or know tricks when entering them.
12. Chozo Ruins (again)
Take it up and get by the little Morph Ball obstacle course. You'll be in a room with an Ice Beam door (which you can't open) and a large enclosed furnace- ...
ICE BEAMHi, nice to see you. We're back in the Furnace. See the Magnetic Rail? Take it up and get by the little Morph Ball obstacle course. You'll be in a room with an Ice Beam door (which you can't open) and a large enclosed furnace-looking dealy. If your facing the metal furnace thing, on your right will be a hole for your Morph Ball. You are now in, "Crossway." It's a room with a big half-pipe. Scan the other side of the room and you'll see that you have another, "worn and weathered," wall. So, do your Super Missile on it, then scan it again to activate a part of the Magnetic Rail. Use the half-pipe and your Boost to get you up to the Magnetic Rail. Hop into the Standard Ball Slot and lay a bomb. You've activated another Magnetic Rail. Use the half-pipe again, this will Temporarily lower a piston type thing, aka a ball elevator. Drop down, and roll into the little area so that you can get a ride up. To the left is a Missile Expansion. Now, get down and head through the Missile Door on the other side. Continue on. You are now in the, "Hall of Elders." You have to fight a Chozo Ghost. These guys are mean. Just keep rapid firing your Power Beam at him...it's the only weapon that will work. Also, use your Thermal Visor to track him. Once you kill him the doors will be unlocked, but you can't use the Ice Beam doors yet. So, go up to the Chozo Statue, and go into Morph Ball. In Morph Ball, hop into the Statue's glowing blue hands. He will send you flying up to the Magnetic Rail....